How to Store Board Games Without Ruining Them
Store board games flat or upright on sturdy shelving, never stacked more than four or five boxes high, in a room kept between 35% and 55% relative humidity and out of direct sunlight. The three things that destroy collections are moisture, weight and UV light, in that order.
Updated August 4, 2026 · 8 min read
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What actually damages a board game
Before deciding where to put your games, it helps to know what you are protecting them from. Board games are made of three materials that fail in three different ways: chipboard, which is paper pulp compressed with glue and absorbs moisture readily; coated paperboard, which is what your box lid and board surface are, and which delaminates and scuffs; and plastic, which is generally the most durable component but warps under heat and becomes brittle with prolonged UV exposure.
The overwhelming majority of collection damage comes down to three culprits. Moisture is the worst, because it does not need an event to cause harm. A basement sitting at 70% relative humidity will slowly swell every chipboard token and warp every mounted board in the room over a year or two, and the damage is irreversible. Weight is second: a box at the bottom of a tall stack carries the load of everything above it, and box corners are the weakest point of the structure. UV light is third, and it is the most commonly underestimated, because the fading happens slowly enough that you do not notice until you compare a shelved copy against a fresh one.
Everything below follows from those three. If you get humidity, load and light right, most other storage decisions are a matter of preference rather than preservation.
Flat or upright: the stacking question
This is the most argued-about question in game storage, and the honest answer is that both work if you respect the load limits, and neither works if you do not.
Storing boxes flat, lid up, in the orientation the publisher designed, distributes weight evenly across the entire box footprint. The lid sits on the base the way it was engineered to. This is the gentlest option for any individual box, which is why publishers ship games this way. The problem is purely practical: flat storage means stacking, stacking means the bottom box carries the load, and it also means retrieving a game from the middle of a stack requires unstacking everything above it. That friction is real, and it is one of the most common reasons games go unplayed.
Storing boxes upright, spine out like books, solves the access problem completely and is why most large collections end up this way. The tradeoff is that the box is now bearing weight on one narrow edge it was not designed to support, and the contents shift toward whichever side is down. For a well-constructed box with a tight-fitting insert, this is a non-issue for decades. For a large box packed with heavy miniatures and no insert, the components migrate into one corner and the box side bows outward over time.
The practical rule most collectors converge on: store upright by default, because a collection you can browse is a collection you will play. Store flat for the specific cases where upright causes problems, namely very large heavy boxes, boxes with loose unsupported contents, and any box whose structure is already compromised.
- Never stack flat boxes more than four or five high, and put the heaviest box on the bottom
- Never stack a small box in the middle of a stack of larger ones; the load bypasses its walls and crushes the lid
- If storing upright, ensure the shelf is deep enough that no part of the box overhangs the front edge
- Boxes with heavy loose contents and no insert should go flat, or get an insert first
Humidity, temperature and where not to store games
Aim for 35% to 55% relative humidity. Below 30%, chipboard and paperboard become brittle and card edges start to fray with handling. Above 60%, chipboard absorbs moisture, swells, and boards develop a permanent wave. Sustained humidity above 70% invites mold, which ends a game rather than damaging it.
Temperature matters less than humidity on its own, but temperature swings drive humidity swings, and repeated expansion and contraction cycles are what cause boards to warp permanently rather than temporarily. A room that holds steady at 24 degrees Celsius is better for your collection than one that oscillates between 15 and 27 even if the average is identical.
This rules out most of the places people instinctively put games. Unfinished basements are the single most common cause of ruined collections, because they are humid by definition. Attics and garages cycle through extreme temperatures. Any exterior wall in an older building can transmit moisture. A closet on an interior wall of a climate-controlled room is close to ideal, and a bookshelf in a normal living space is perfectly fine.
If your only realistic option is a basement, a dehumidifier with a humidistat set to 50% is not optional, and you should keep games on shelving that raises the lowest box at least fifteen centimeters off the floor. That clearance protects against minor flooding and the pocket of damper air that sits at floor level.
Sunlight and artificial light
UV light bleaches printed inks, and it does so unevenly, so a game shelved spine-out in a sunny room ends up with a faded spine and a vivid lid. Red and yellow inks fade fastest, which is why sun-damaged boxes take on a washed-out blue-grey cast.
Direct sunlight is the obvious hazard, but indirect daylight from a large window will do the same thing over a few years. The fix is straightforward: shelve games on a wall that never receives direct sun, use curtains or a UV-filtering window film in bright rooms, or use a cabinet with solid doors. Standard LED room lighting emits negligible UV and is not a concern.
This is one of the few storage problems where a small change in placement eliminates the risk entirely. Moving a shelf from the sunny wall to the opposite wall costs nothing and removes the third of the three main damage sources.
Shelving that holds up
Board games are heavier than books per unit of shelf length, and shelving sags. A loaded shelf of medium boxes runs roughly twenty to thirty kilograms per metre, and cheap particleboard shelving deflects visibly under that load within a year. Deflection is not just cosmetic: a bowed shelf tilts the boxes, which concentrates load on box corners.
Look for shelf spans under 80 centimeters, or shelving with a center support. Depth matters as much as strength: a shelf 30 centimeters deep leaves standard boxes overhanging, which puts the box's weight on its front edge. Around 33 to 40 centimeters of usable depth accommodates almost everything short of oversized boxes.
Adjustable shelf heights are worth more than they sound. Fixed shelving forces you to leave large gaps above short boxes, and that wasted vertical space is why collections outgrow shelving that should have been adequate.
- Keep unsupported shelf spans under about 80 cm, or add a center support
- Prefer 33-40 cm depth so boxes do not overhang the front edge
- Anchor tall shelving to the wall; a loaded game shelf is a serious tipping hazard around children
- Leave a few centimeters of clearance behind the boxes for air circulation
Inserts, bags and sleeving
An insert's storage function is to stop contents from shifting, which is what lets a box hold its shape when stored upright. Its setup-time function, letting you lift out sorted components rather than sorting them at the table, is the reason most people buy them, but the structural benefit is the one that matters for preservation.
Foamcore and laser-cut plywood inserts are the premium option and are genuinely excellent, but they are expensive and specific to one game. For most of a collection, zip bags do the essential job at a fraction of the cost. Bagging components by type and filling the resulting dead space so nothing rattles achieves most of the structural benefit of an insert.
Card sleeving is a separate decision with a separate justification. Sleeve cards that get shuffled heavily every game, because shuffling wear is what actually destroys cards, and sleeve cards in games where a marked or worn back conveys hidden information. Do not sleeve on principle: sleeves add bulk, and a sleeved deck frequently no longer fits the insert or the box, which creates a storage problem in exchange for solving a wear problem you may not have had.
One caution specific to older games: do not store vintage components in soft PVC bags or sleeves. Plasticizers migrate out of PVC over years and leave a sticky residue on whatever they contact. Use polypropylene or polyethylene, which is what any archival-quality bag will be.
Vintage and out-of-print games
Games from the 1960s through 1980s need more care than modern releases, for three reasons. Box construction was lighter, so the structural margin for stacking is smaller. Inks and paper stocks were less stable, so fading and yellowing progress faster. And the boxes are frequently already compromised by decades of prior storage you know nothing about.
For anything genuinely collectible, store flat rather than upright, and store it near the top of a stack rather than the bottom so it carries as little load as possible. Box protectors, which are clear rigid plastic shells sized to the box, are worth the cost here specifically: they take the abrasion and corner impacts that would otherwise land on the box, and they stop lid and base from rubbing against each other.
If a vintage box has already split at the corners, repair it before shelving it rather than after. Once a corner is open, every retrieval widens it. Archival document repair tape is the correct material; ordinary transparent tape yellows, becomes brittle, and its adhesive stains the paperboard permanently.
Knowing what you own
Physical storage solves half the problem. The other half is knowing what is in your collection, because past roughly fifty games, memory stops being reliable. Duplicate purchases, forgotten games in the back row, and missing components you do not discover until game night are all information problems rather than storage problems.
Cataloging your collection also captures things physical storage cannot: which box has the missing piece, which copy is the first edition, what you paid, what condition each copy is in, and which games you have owned for two years without playing. That last figure is usually the most confronting one, and it is the number that changes purchasing behavior.
Whatever system you use, record it as you shelve rather than promising to do it later. Cataloging a collection you have already put away is a chore people abandon halfway; cataloging as part of shelving is barely additional work.
Keep track of what you own and play
BoardGameStash is a free collection and play tracker for board gamers.
Frequently asked questions
Should board games be stored flat or on their side?
Both are acceptable. Flat is gentler on any individual box because weight is distributed across the whole footprint, but it requires stacking, which loads the bottom boxes and makes retrieval awkward. Upright is far more practical for browsing and is what most large collections use. Store upright by default and switch to flat for very large heavy boxes, boxes with loose unsupported contents, and boxes whose structure is already damaged.
Is it bad to store board games in a basement?
It is the most common cause of ruined collections. Basements typically run above 60% relative humidity, which swells chipboard tokens and permanently warps mounted boards over a year or two. If a basement is your only option, run a dehumidifier set to 50%, and keep the lowest boxes at least fifteen centimeters off the floor.
What humidity is safe for board games?
Between 35% and 55% relative humidity. Below 30% makes paperboard brittle and frays card edges. Above 60% causes chipboard to swell and boards to warp. Above 70% sustained, mold becomes a real risk. Steady humidity matters more than the exact figure, because repeated swelling and contraction cycles are what warp boards permanently.
How high can I stack board games?
Four to five boxes is a sensible limit, with the heaviest on the bottom. The constraint is the load the bottom box's walls and corners can carry. Never place a small box partway up a stack of larger ones, because the weight above bypasses the small box's walls and lands directly on its lid.
Do I need to sleeve my board game cards?
Only where it addresses a real problem. Sleeve cards that are shuffled heavily every play, since shuffling is what wears cards out, and sleeve cards where a worn or marked back would leak hidden information. Sleeving everything adds bulk that often stops the deck fitting the insert or the box, trading a storage problem for a wear problem you may not have.
Does sunlight really fade board games?
Yes, and indirect daylight through a window does it too, just more slowly. Red and yellow inks fade first, which is why sun-damaged boxes look washed out and blue-grey. Shelving games on a wall that never gets direct sun eliminates the risk at no cost.